A non-issue, but gives it a non-polished look. Restarting while being damaged (i.e., having iFrames) starts the game with Isaac having iFrames.I have a slight suspicion that it MAY be a bug related to Snap!'s block, but it's more likely a misunderstanding I have in relation to it. I'm not sure what is going on with this, and I'm still trying to debug. Hit/hurtboxes are very wonky, specifically, Isaac's tears are awful at hitting Envy and Envy is really really good at hitting Isaac. Still considering how to fix this, but it's not a high priority This is a very messy solution where I need to move the Tear Shadow to the back layer when shooting up, but that causes it to be behind the Controls sprite in the starting room. Tear Shadows appear on the back of Isaac's head while shooting upwards.This is more just a "yet to be implemented" thing. I have a post up elsewhere on the forum looking for a clean solution to this It's quite hard for others to read, as organization wasn't my full priority, but I will be improving readability going forward. This demos the very basic gameplay recreated almost exactly as-is in the game, with the movement, combat, room changing, and basic UI implemented. I'm working on a clone/iteration (haven't decided yet) of The Binding of Isaac: Rebirth.
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